![]() ![]() There are four theme parks that can be built, but you can only access two of them to start with. You do this by building rides, sideshows, shops and features (plants, toilets, bins etc), some of which have already been designed and some of which can be researched by your scientists - should you employ any. OK, basic premise is you have to create a theme park. Whilst there are some problems / annoying little asides with the game, there are some great ideas too. I couldn't help but compare the title to Hasbro's Rollercoaster Tycoon, and let me tell you, it measures up quite well. ![]() Theme Park World is the sequel to Theme Park (surprise) and is the latest game to be released by EA's Bullfrog. So naturally, in games like Theme Park World, the log flume is always the most daring and exciting ride in my park. Fast forward 18 years, and now I'm the first one in line for all the rollercoasters, complaining if they don't do enough loops, don't go fast enough.but I still hate that log flume. All the waiting and the excitement.and I hated it. The log-flume had just opened and we queued for hours to get on it. That's why we suggest checking also business simulation, city building, and construction simulation.I remember going to Alton Towers when I was five. ![]() City-building games like Caesar might or might not be considered simulations. It's not always easy to identify simulation games sometimes, there is a significant overlap with strategy games, especially in business simulations. Theme Hospital was another big hit, but the most successful title was Sim Theme Park in 1999. Moving towards economic simulations, in Chris Sawyer's Transport Tycoon, you need to manage a transport company, while in Railroad Tycoon Deluxe, you build railroads and manage trains.Īfter the successes of his god-game titles, such as Populous, Bullfrog entered the simulation scene with Theme Park in 1994. In Silent Service, released in 1986, you control a submarine in Gunship, the AH-64 Apache helicopter. Planes are not the only vehicles simulated. In the '90s, we had F-117A Nighthawk Stealth Fighter 2.0, released in 1993, and the Great War Planes series series created by Damon Slye for Sierra/Dynamix, with Red Baron, Aces of the Pacific, Aces Over Europe and others. But other famous titles of the '80s include F/A-18 Interceptor, Falcon, F-16 Combat Pilot, and F-19 Stealth Fighter. Going back to flight simulators, we must mention F-15 Strike Eagle, one of the first games created by Sid Meier, initially for the Atari 8-bit. But the first hit of Will Wright's company was the city-building simulation game SimCity in 1989, followed by SimAnt and SimLife in 1992, SimHealth in 1994, in many others. In 1985, David Crane programmed the first virtual life simulator with Little Computer People, the progenitor of The Sims, a success that Maxis would release 15 years later. The first simulation computer game was probably Bruce Artwick's Flight Simulator, the first realistic flight sim, released in 1980 for the Apple II. Here we tried to list titles where the simulation is the game's core. All games try to simulate reality, at least in part. To be part of this group, it's not enough to have some simulation elements. From constructing intricate structures to making strategic decisions, these games allow you to shape and mold your own virtual reality. Dive into the world of simulation games and discover a universe where your imagination knows no bounds. These immersive experiences not only provide entertainment but also serve as a fertile ground for unleashing your creativity and problem-solving skills. Whether you've always dreamed of building your own virtual city, managing a bustling farm, or even piloting an aircraft, simulation games offer an exciting escape from reality. ![]()
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